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Requisitions Officer

Requisitions Officer

The requisitions officer is tasked with keeping their team armed, supplied, fed, and otherwise prepared for battle. While not seen as the most glorious specialization, any team containing a requisitions officer is never short on supplies and can maintain a fortified position to outlast any sieging enemies.


Orbital Deployment: Specialized Munitions

When you select this specialization at 3rd level, you gain access to a unique Orbital Deployment.


As an action, you can expend a use of your Orbital Deployment to call down a box containing a combination of 20 bullets, arrows, or crossbow bolts. The munitions called down land in an unoccupied space of your choice within 60 feet of yourself, and bullets can come preloaded into a Pistol, Rifle, or Mounted magazine of your choice. The ammunition deals an additional 1d4 acid, cold, fire, lightning, or thunder damage (your choice when you call the orbital deployment) when it hits a target and loses this energy after it has been fired. The damage die for this deployment increases as you gain levels in this class; 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.


A creature standing within 5 feet of the ammunition box can grab any number of ammunition (no action required) and add it to their inventory. You can call down this Orbital Deployment once without expending a use of your Orbital Deployment feature. Once you do, you cannot do so in this way again until you complete a long rest.


Extra Supplies

Starting at 7th level, your maximum number of Dropship Supplies increases by one. This increases by one again at 17th level


Special Access

When you reach 15th level, you have been granted access to a select group of Advanced-Age firearms. When you expend a use of your Dropship Supplies, you can choose to expend four uses to call in one Advanced-Age Firearm that is not legendary. The firearm is loaded with one, fully charged, fuel cell.


Complete Resupply

At 20th level, you have carefully studied your allies and their capabilities. As an action you can choose up to three friendly creatures that you can see within 60 feet of yourself (including yourself). You can restore any feature that normally is restored on a short or long rest. This feature cannot restore spell slots or any feature that is magical. For example, this feature could replenish a bard’s use of their Bardic Inspiration or monk’s use of their ki points, but not a cleric’s use of their Channel Divinity or a paladin’s Lay on Hands.


Once you use this feature you cannot do so again until you complete a long rest, and any creature that benefits from this ability cannot benefit from it again until they complete a long rest.


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