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Titan

Yakfolk

Yakfolk

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

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Similar to their cousins, Minotaurs, the Yakfolk of Titan resemble massive bovine creatures. They have curved horns atop their heads and a thick, dark colored fur that coats their entire body. Yakfolk are found throughout Titan, typically in the cold mountainous regions of the world with the largest concentration of yakfolk in the northern mountains of Kaladai. They are typically a quiet and peaceful folk whose culture has a strong connection with the Shepherd. However, this serenity can quickly be shattered if they are wronged.


Creature Type: Humanoid and Beast

Size: Medium (about 6–8 feet tall)

Speed: 30 feet


Horns

You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.


Yak-Sized

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


Yakfolk Training

You gain proficiency in the Religion skill.  In addition, you can cast the Augury as an action without expending a spell slot or requiring Material components. The answer comes to you as a scent on the breeze, a pattern of insects buzzing, or a feeling like goosebumps or a chill up the spine.  Once you have cast this spell in this way, you cannot do so again until you complete a long rest.


You can also cast this spell normally using a spell slot or as a ritual.  When you cast the spell in this way, you require material components as normal.


Underlayer

You have a dense underlayer of fur to keep yourself insulated. You have resistance to cold damage naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet.

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

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