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Titan

Wolver

Wolver

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

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Wolvers are regarded as the elite hunters of all Mustels. Built for the freezing climes of the various worlds, wolver mustels will track their prey for days at a time to seek the perfect opportunity to strike.


Creature Type: Humanoid and Beast.  You are also considered a mustel for any prerequisite or effect that requires you to be a mustel.

Size: Small (2-4 feet)

Speed: 30 feet.


Mustel Adaption

You gain proficiency in two skills of your choice.


Bite

Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Northern Hunter

Wolvers are known for their prowess hunting in the cold and snowy conditions of the northern mountains. You are resistant to cold damage and naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet.


Solo Predator

Wolvers are expert hunters and will wait days in trees for their prey to enter their meticulously laid traps. You gain proficiency in two of the following skills: Survival, Intimidation, Stealth, and Perception.

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

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