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Titan

Ursidon

Ursidon

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

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Ursidons are massive, bear-like humanoids that can sometimes be confused with those suffering from werebear lycanthropy. But contrary to popular belief, Ursidons are not cursed humanoids who go savage based on the position of celestial bodies. These bear-like people live in the various wildlands of the world, often sticking to their own kind, the Polar Ursidons to the far north or the Grizzled Ursidons that inhabit the various forests.


Creature Type: Humanoid and Beast

Size: Medium (about 4–7 feet tall)

Speed: 30 feet


Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.


Powerfully Built

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mighty Claw

You have a claw attack, that deals slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Ursidon Heritage

You have a heritage that connects you to your clan of Ursidons. Select one of the following Subspecies Heritage options and gain the associated benefits:

Dark

Natural Climber.  Dark ursidons pride themselves on their quickness in climbing trees for their prey. You have a climbing speed equal to your walking speed. If you are climbing a tree, this speed is doubled. 

Dark Ursidon Ingenuity. Your ingenuity makes you a more capable hunter than other Ursidon. You gain proficiency in the Survival skill and one set of tools. You may add your proficiency bonus a second time to either Survival checks or the tool set you gained proficiency with (choose when you choose this species).

Grizzled

Hibernate.  Your ability to enter a deep slumber helps you restore yourself for the next day. After a long rest, you may remove two levels of exhaustion, rather than one, and regain all of your expended hit dice.

Smokey Past. The intrusion of other, more industrious species has made wildfires are all too common. Your people have adapted to such things over the centuries. You are resistant to fire damage.


Kaidok

Incredible Might.  Your size makes you more powerful than most other Ursidons and your claws are an even more powerful weapon than most. You gain advantage on all Strength checks and, once per turn, your Mighty Claw attack can deal additional damage equal to half your proficiency bonus.

Kaidok Heartiness. Your large size leaves you heartier than even the largest of ursidons. Your hit point maximum increases by one and increases by one for each level gained after first.

Polar

Built for Ice.  Your ursine form has been built to survive on top of the ice shelves and to hunt under the frigid depths of the polar oceans. You are resistant to cold damage and ignore the effects of difficult terrain caused by ice and snow.


Natural Swimmer.  Your hollow, water-repellent fur, buoyant fat layer, and extra-large paws have made you an adept swimmer. You have a swimming speed equal to your walking speed.

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

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