top of page

Ganya

Stone Elf

Stone Elf

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

5th_Edition_Compatible_Logo-Alt2.png
2024 (3).png

Only in specific cities and cultures would you find the unlikely offspring of dwarves and elves. This sturdy, yet dexterous folk take from both their heritages, gaining the best of both worlds. Throughout the lands of Ganya, the home world of both Elves and Dwarves, you can find the occasional offspring of the unlikely pairings.


Those who come from a dwarf and elf parent tend to have a sturdy and stout torso, with slightly thinner and longer extremities. Their ears tend to look like those of a half elf, and it is common to see these feytouched beings with strong beards. The dwarvish genes for a hearty beard transcend almost every known pairing of dwarves and another humanoid species, even Dragonborn and Lizardfolk. As an offspring of both elves and dwarves, Stone Elves typically are born on Ganya, but occasionally an adventurous dwarf and elf couple might find themselves off-world when their child is born. Stone-Elves mature at the same rate as elves, but they’re considered young until they reach the age of 50. On average, they live about 550 years.


Creature Type

You are a Humanoid. You are also considered a dwarf and elf for any prerequisite or effect that requires you to be a dwarf or elf.

Size

Dwarf-Elves stand between 5 and 6 feet tall and average about 175 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet. 

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dual Heritage Combat Training

You have proficiency with the battleaxe, light hammer, shortsword and longsword.

Selective Genealogy

Pick one of the following abilities that reflects which heritage you feel your character leans more toward.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the Player's Handbook).

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

bottom of page