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Titan

Stoatling

Stoatling

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

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The stoatling are some of the smallest of the mustels, but have the most energy. Their incredible drive keeps them chasing enemies long after the fight seems over, just to tire them out to make a final strike. Stoatling may be small, but will fight harder and longer than creatures ten times their size.


Creature Type: Humanoid and Beast.  You are also considered a mustel for any prerequisite or effect that requires you to be a mustel.

Size: Small (2-4 feet)

Speed: 30 feet.


Mustel Adaption

You gain proficiency in two skills of your choice.


Bite

Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.


Endurance Fighter

Stoatlings’ natural enemy are the hare-like people, the rabbitfolk. For eons these two species have been prey and predator. As such, stoatlings have evolved to hunt them, increasing their speed and pushing themselves past their limits to exhaust their prey. Your walking speed increases by 5 feet and your movement speed cannot be reduced by the effects of exhaustion.


Focused Killer

Stoatlings will hyperfixate on a single target, even to the exclusion of more convenient targets. You can cast compelled duel a number of times per day equal to half your proficiency bonus without expending a spell slot.  You may also cast this spell using any other spell slots you have available.  Intelligence, Wisdom, or Charisma is your spellcasting ability modifier for this spell (choose when you select this species).

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

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