Ganya
Radiant Gnome
Ability Score Increases
Ability Score Increases are related to your character's background, rather than species. When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Life Span
The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.
Languages
When creating your character, after selecting your class, species, and background, select your known languages. Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.
In the early history of the gnome race, while some gnomes chose to explore the world in various directions, the Radiant Gnomes were drawn to ascend to the sky. They climbed the treacherous peaks of the Midson Mountains, leaving behind the comforts of the lowlands to establish their unique society. They crafted their dwellings into the mountainsides, embracing the radiant energy that permeated the air. Living a reclusive life, the Radiant Gnomes dedicate themselves to the study of light, divine magic, and the mysteries of the heavens. They are known for their profound connection to the celestial realms and their ability to harness radiant energy. Radiant Gnomes possess a natural affinity for the powers of light and are often regarded as wise and enlightened individuals.
While Radiant Gnomes typically prefer their secluded existence, occasionally, young members of their tribe venture down from the mountains to explore the world or seek aid for their community. These adventurous gnomes bring with them the blessings of the heavens, a touch of radiant power that sets them apart from their gnome kin. Like their gnome kin, however, they can live to be up to 500 years old.
Creature Type: Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome.
Size: Small (about 2–4 feet tall)
Speed: 30 feet
Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Gnomish Magic Resistance
You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.
Defense of the Heavens
You are connected to the heavens, and and are suffused with the energy of the upper planes. You are resistant to radiant damage.
Gift from the Light Above
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the daylight spell with it. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this species).
*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”