Ganya
Meepling
Ability Score Increases
Ability Score Increases are related to your character's background, rather than species. When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Life Span
The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.
Languages
When creating your character, after selecting your class, species, and background, select your known languages. Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.
Meeplings are cavern-dwelling humanoid creatures. They have lived their entire species' lives in a single cave in The Endless Strait on Ganya. Meepling mythology speaks of the Great Gods who passed through their homestead and ushered in the "Era of Meepsperity". In this time, the Meeplings experienced the greatest economic and technological booms in their history. The caverns they called home became lined with shopping malls, stores, apartments, and much more.
Rapid growth in their cattle population led to faster and sustained growth of the Meepling society. With access to better nutrition and medical practices, the average height of Meeplings grew from just a few inches to well over two feet. Meeplings are capable of living until around 50 years of age. Meeplings often live perilous lives, and with their small size many die from other causes at younger ages.
Creature Type: Humanoid
Size: Small (about 2–4 feet tall)
Speed: 25 feet
Superior Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Meepling Knowledge
As a meepling, craftsmanship is a part of your soul. At the end of a long rest, you can choose a set of artisan tools to gain proficiency with. Checks you make using that set of tools are made with advantage.
Swift Feet
Quick to scurry under and away from danger, meeplings are adept at escaping danger. You can dash as a bonus action, and you may use your reaction to cause attacks of opportunity against you to be made at disadvantage until the end of your turn.
Lastly, you can move underneath a creature one size larger than you, and this movement does not count as difficult terrain.
Meepling Energy
When others would normally become exhausted, meeplings can harness a reserve of energy to keep them going. Starting at 5th level, over the course of a short rest, you can remove a single point of exhaustion and gain temporary hit points equal to your level.
Once you have used this feature, you can not do so again until you finish a long rest.
*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”