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Alien

Half-Kronation

Half-Kronation

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

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These insectoid-looking people are the spawn of the Rogue Sorcerer Kronos.  Kronos is believed to have created another race, the tieflings, when he still resides on Ganya.  After he was banished to the world Earth humans know as Pluto, he created another species.  These people are technologically adept and can harness innate magical abilities to become apex predators.


While rare to see outside of their home world, their influence can occasionally be felt on the worlds of Ganya and Titan.  If a kronation observation team or raiding party abducts an unsuspecting victim, they could become morphed or fused with kronation DNA and essence, ultimately morphing what they were into something, else.


Creature Type: Humanoid and Monstrosity.

Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species

Speed: 30 feet


Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 


Flexible Predators

You gain proficiency in two skills of your choice.


Patchy Carapace

You have patches of hardened carapace growing from your body.  You gain a +1 to your Armor Class.


Gifted Intellect

The alien species that merged with you has granted you new insight.  You gain proficiency in martial weapons and one artisan tool of your choice.

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

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