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Earth

Earth Human

Earth Human

Ability Score Increases

Ability Score Increases are related to your character's background, rather than species.  When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.


Life Span

The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.


Languages

When creating your character, after selecting your class, species, and background, select your known languages.  Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.

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When it comes to magic and the ability to manipulate the plane of magical energy, or weave, Earth humans are entirely lacking. From a far distant planet named “Earth”, this species makes up for their lack of magical ability with technological ingenuity. While some Myrencean engineers, human-like people from the magical world of Ganya, have developed uses for black powder, humans have perfected this technology to unimaginable new heights. Repeating rifles, shotguns, explosive and armor piercing rounds, and more.


Creature Type: Humanoid

Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species

Speed: 30 feet


Skills

You gain proficiency in two skills of your choice.


Firearm Expertise

Humans have a unique connection to firearms, as it is their primary form of protection while on the dangerous magical worlds. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose disadvantage on your attack roll.


Feat

You gain an Origin Feature of your choice that does not involve casting a spell or using a Magic* action.

*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

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