Titan
Canisovan
Ability Score Increases
Ability Score Increases are related to your character's background, rather than species. When you select a background, increase your statistics using the background's three chosen ability scores. If the background does not have a listed set of ability scores, increase any one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Life Span
The typical life span of a player character in the is about a century, assuming the character doesn’t meet a violent end. Members of some species, such as nymphs and earth golems, can live for centuries. If typical members of a species can live longer than a century, that fact is mentioned in their description.
Languages
When creating your character, after selecting your class, species, and background, select your known languages. Your character can speak, read, and write Common and two other standard languages. The Basic Rules offers a list of languages to choose from. The GM is free to modify that list for a campaign.
All across the world of Titan, various descendants of the first wolves diversified themselves as they came across the new lands they roamed. Running across the Golden Fields to play with their comrades or climbing high into the mountains and building dense fur coats, these people are as diverse as they come while still sharing a common heritage. Canisovans take on the aspects of the type of canine lineage they come from, whether that be the thin and speedy Greylings or the happy-go-lucky Corgonians. Canisovans come in all shapes and sizes and it is said that gaining the trust and friendship of one means you have an ally for life.
Creature Type: Humanoid and Beast.
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
Keen Senses
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite
You can use your fanged maw to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Canisovan Training
You gain proficiency in one skill, simple weapon, or tool or your choice.
Canine Lineage
Canisovans are highly diverse and each have their own unique abilities based on their lineage. Choose one lineage option from below.
Mastiffarian
Built to Carry
You are able to carry creatures of your own size or smaller without impeding your movement speed.
Takedown
When you hit a creature with your Bite attack, you may use your bonus action on your turn to attempt to shove the creature prone.
Corgonian
Nimble Scoot
You are able to move through the space of a creature one size larger than you as if it were difficult terrain.
Friendly Face
You gain proficiency in the Persuasion skill.
Hounder
Bloodtracking
You can cast the hunter’s mark spell a number of times equal to half your proficiency bonus (rounded up) and regain the ability to do so at the end of a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability modifier for this spell (your choice when you select this species).
Natural Tracker
You gain proficiency in the Survival skill.
Greyling
Built for Speed
Your movement speed increases by 5 feet.
Quick Sprint
You can use your bonus action to take the Dash action. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses at the end of a short or long rest.
Muttling
Flexible Training
You gain proficiency in two skills or tools of your choice. You may also choose to add your proficiency bonus to your initiative score instead of gaining proficiency in a skill or tool.
Mixed Heritage
Choose a feature listed in a different canine lineage.
Mountaineer
Built for Mountains
You gain resistance to cold damage. You also naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet.
Climber
You have advantage on Strength(Athletics) made to climb.
Chihuahuan
Unfrightened
You have advantage on saving throws against the frightened condition and ending it.
Afterlife Familiarity
Your ancestral and spiritual knowledge of the pathways beyond life help guide you back to it. You have advantage on death saving throws.
Bullian
Gripping Bite
When you use your bite attack you can immediately use your bonus action to attempt to grapple the creature.
Protector
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses at the end of a long rest.
*When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”